Show simple item record

dc.contributor.authorCorwin, Zoë Blumberg
dc.contributor.authorTierney, William G.
dc.date.accessioned2013-08-07T17:22:55Z
dc.date.available2013-08-07T17:22:55Z
dc.date.issued2012-08-15
dc.identifier.citationPaper prepared for the Center for K-16 Education Policy and Researchen_US
dc.identifier.urihttp://hdl.handle.net/10106/11915
dc.description.abstractAs games and social media gain traction as viable tools for K-16 educators, the need for collaboration among educators, researchers and game designers grows. In this white paper, the authors undertake an analysis of the problems confronted and lessons learned by researchers involved in an interdisciplinary project aimed at increasing access to higher education through the design, piloting and implementation of a series of college access games. The games exist in card game and online formats and were developed by educational researchers, university-based game designers, assessment experts and high school students. Through the medium of games and online technology, the intervention aims to afford thousands of marginalized students access to quality college guidance and boost their motivation to advocate for their college needs. Although interdisciplinary research has gained currency over the last few decades, scholars have focused very little attention on the process of conducting such research. As more and more research projects and practical interventions involve technology, the need for interdisciplinary collaboration is increasing. The authors posit that cultural differences exist among disciplines and need to be addressed at the start, and throughout, a project. Reflecting on the interdisciplinary and collaborative approach of the game project offers an opportunity to analyze how the process and products of interdisciplinary collaboration might be utilized to improve college access and completion for low-income youth and better equip K-16 institutions with the tools to engage students in relevant and effective ways.en_US
dc.language.isoen_USen_US
dc.subjectInterdisciplinaryen_US
dc.subjectAccessen_US
dc.subjectSuccessen_US
dc.subjectInnovationen_US
dc.subjectK-16en_US
dc.subjectGamingen_US
dc.subjectSocial mediaen_US
dc.subjectCollegeen_US
dc.titleInterdisciplinary Collaboration for College Access and Success in an Age of Technological Innovationen_US
dc.typeArticleen_US
dc.rights.licenseCopyrighted by UTA


Files in this item

Thumbnail


This item appears in the following Collection(s)

Show simple item record