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dc.contributor.authorProkarym, Marisaen_US
dc.date.accessioned2013-03-20T19:11:24Z
dc.date.available2013-03-20T19:11:24Z
dc.date.issued2013-03-20
dc.date.submittedJanuary 2012en_US
dc.identifier.otherDISS-11974en_US
dc.identifier.urihttp://hdl.handle.net/10106/11536
dc.description.abstractThe study of the relationship between media and aggressive behavior gained popularity in the 1950's with television and has evolved to examine other media sources in the following decades. Video games have become the new media source of concern within the past decade (popularized in 2000), and as a result inspired the current study as an extension of the previous media studies. The current study examined the effect of video game play on aggressive behavior through survey research and consisted of 167 undergraduate participants at the University of Texas - Arlington. The analysis revealed that the personality and behavior of respondents did not exhibit an increase in aggressiveness as a result of video game play or content. The findings of this study are not consistent with a majority of the previous literature conducted on the topic that has indicated a relationship between video games and aggressive behavior.en_US
dc.description.sponsorshipDobbs, Rhondaen_US
dc.language.isoenen_US
dc.publisherCriminology & Criminal Justiceen_US
dc.titleThe Effect Of Video Games On Aggressive Behavior In Undergraduate Studentsen_US
dc.typeM.A.en_US
dc.contributor.committeeChairDobbs, Rhondaen_US
dc.degree.departmentCriminology & Criminal Justiceen_US
dc.degree.disciplineCriminology & Criminal Justiceen_US
dc.degree.grantorUniversity of Texas at Arlingtonen_US
dc.degree.levelmastersen_US
dc.degree.nameM.A.en_US


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